
- #Philips cdi emulator wii how to#
- #Philips cdi emulator wii mod#
- #Philips cdi emulator wii update#
- #Philips cdi emulator wii full#
Sega Saturn – You can get csync by using a cable that gets sync from pin 1 on the A/V connector.
#Philips cdi emulator wii mod#
Performing a mod like this one will allow you to use an NTSC SNES RGB cable that uses csync.Ĭsync line: Either not used, or the same as SNES. At the moment, Voultar’s board is the only one I’m aware of that does this. If csync is required, I recommend doing an RGB mod that includes a proper sync signal as part of the mod. If csync isn’t required, I recommend using a cable that gets sync from luma ( pin 7) or composite video ( pin 9) on the multi-out connector (luma recommended). N64 – Only a few revisions of the N64 have csync already run to the multi-out and compatibility isn’t consistent. If you’re using a cable with no components in the line, make sure to use 75ohm output. If you plan on using a SNES multi-out and standard SNES cable, use TTL to match the SNES’ output. NES / Famicom – The NESRGB mod offers both TTL and 75 ohm csync output, toggled via jumper J8. Also, a 5v connection should NEVER be connected between the Genesis and 32x!!! Please read this for more info: Sega 32x – The Sega 32x jumper cable does not need any components in it. The csync line on these cables should be wired exactly like the Genesis 1 / SMS line explained above. Sega Genesis 2, 3 CDX, 32x) – These consoles output TTL sync from pin 5 on the A/V connector.
#Philips cdi emulator wii full#
In fact, all four lines, RGBs all have the necessary components on the motherboard, so the RGB SCART cable will just be a full passthrough cable – This is the opposite of all other SMS revisions and cables for each consoles are NOT compatible! MK-2000 (Japanese SMS) – The Japanese Master System (often referred to as the MK-2000) does not require any components on the csync line When connected to a display or processor, it will output around 350mV without anything else needed. Either way, the voltage shouldn’t be below 10v and I prefer 16v to be safe.Ĭsync line: 470 ohm, 1/4 watt resistor and a 220uF/16v capacitor 10uF is all that’s needed, but it’s very common for people to use 220uF, since many people already have them. All RGB SCART cables that use csync from an SMS should have a 470 ohm resistor and a 10uF – 220uF / 10v (min) – 16v capacitor (with the positive leg facing the console) on the sync line in the SCART head. Sega Genesis 1 / Mega Drive 1 / Master System – These consoles output TTL sync from pin 1 on the A/V connector. Super Nintendo (PAL) – PAL SNES’ have 12v on pin 3 of the mulit-out, NOT csync!!!! If you connect a csync cable to a PAL SNES, yu can damage your equipment!!! I recommend just using a cable that gets sync from luma ( pin 7) or composite video ( pin 9) on the multi-out connector (luma recommended). Simply adding one to the SCART head is fine. All RGB SCART cables that use csync should have a 330-450 ohm resistor on the csync line. SNES Mini’s can get TTL sync by connecting pin 18 on the S-RGB chip to pin 3 on the multi-out. Super Nintendo (NTSC) – All original NTSC SNES’ output TTL sync from pin 3 on the multi-out connector. Under each description, I’ll add a “quick reference” to what components are needed on the csync line (most likely in the SCART head) of each console.
#Philips cdi emulator wii how to#
How to check what components are already inside your cable:īelow, I’ll describe what’s required to get proper 75 Ohm csync from each console and other possible alternatives (if necessary).

This is important to mention, as some switches and processors actually change the voltage of the sync signal as it’s passed through.Īlso, when used in an NTSC setup, composite video and luma are already 75 Ohm signals and don’t require any components on the line when used as sync. As a general rule, unless your setup specifically requires otherwise, your target goal is that the cables you use with your consoles will all be outputting a 75 Ohm signal and the target device will also be receiving a 75 Ohm signal. Most displays and processors will require 75 Ohm csync, but some can accept TTL. Before starting, please be aware that in the context of retro gaming, there are two types of csync signals: TTL and 75 Ohm.
#Philips cdi emulator wii update#
I still have a lot of testing to do and will update this page as soon as I have more information. When finished, this page will show how to get proper 75 ohm sync from each console. Please see the main sync page if you need more info on csync. This page is for advanced users, so I didn’t include diagrams or how-to instructions, just descriptions and links. Getting proper csync from consoles – WORK IN PROGRESS
